DotMomming: The term "book" has become a loose thing as app developers include games and other whistles and bells with their digital stories. Often a parent wonders, "Is this a book? a game? a movie? all three?" What is your take on these new beasts?
Patrick Cox: I think it’s great to be prompted to such questions, and to hopefully conclude that books, games, and even movies needn’t be mutually exclusive. Perhaps it’s OK for reading to be fun. . . it always has been. Adding a few bells and whistles to reading is nothing new. John Newbery’s Pretty Little Pocketbooks are often mentioned as a starting point of children’s literature, at least as a marketed product. He published them in 1744, and they were accompanied with balls and pincushions. Children’s books and toys have always gone hand-in-hand.
One can argue that children’s literature has always crossed a line between “reading” and “playing” in such a way and to such a degree that should really force us to always consider fun, play, and even “gaming” as part of it. Digital enhancements are just the next development.
And the questions and concerns about digital reading are age-old as well. Nowadays, people can’t tell if the latest reading device is a toy or a book, but in the past, people have asked, “How can this be serious reading if the rhymes and rhythm are so bouncy? Won’t the colorful pictures distract from the reading? Aren’t these pop-up images just a little ‘too much’? Isn’t it enough to just read?” But the truth is, reading is supposed to be fun.
I think it’s also worth pointing out that there’s very little evidence to suggest that either:
- No one is reading any more, or
- No one is reading books anymore.
I am happy to hear such a positive spin on book apps and e books.
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